Armor in TFT

(c) 2016 by Richard W. Smith - - - - Version 2.1.1

 Over the years, armor in my campaign has slowly evolved and became more regularized. There are 3 large differences.
 First, there is now boiled leather (leather is boiled in wax which makes it much tougher). Second there are now a wide variety of chainmail styled armor. Finally, no longer are there a few types of armor that get the benefites of great ST, and only at a few magic numbers. Now all armor gain the advantages of great ST. This is captured by the concept of the Threshold Number and the No Negatives Number.

 For full details of how the Threshold Number and No Negatives Numbers work, see the article, "Advantages of Great ST". But basically when you reach the No Negatives Number, you can wear the armor with no negatives at all. Neither your DX nor your MA is penalized. At the Threshold Number, your great ST is starting to kick in, and there is one less DX penalty than normal."

 Some races are more or less affected by armor. This is listed in the notes below.


ARMOR TABLE:

Armor Hits adj adj Price Mass:ThresholdNo Negatives
Name: Stopped: DX: MA: $ kg Number Number
------------------------------------ ------------------ ---------- ----------------- -------------- ---------------------- ----------------- --------------------
Cloth –1 –1 +0 $50 7 kg 11 ST 11 ST
Goblin Chain –1 –1 +0 $75 10 8 8
Leather –2 –2 –1 $100 8 13 15
Elven Chain –2 –2 +0 $135 12 10 11
Boiled Leather –3 –3 –2 $175 12 15 19
Chainmail –3 –3 –1 $200 14 12 15
Scale armor –4 –4 –3 $250 16 17 23
Double Mail –4 –4 –2 $275 16 14 19
Half Plate –5 –5 –4 $300 20 19 27
Augmented Mail –5 –5 –3 $320 18 16 23
Platemail –6 –6 –4 $500 25 21 30
Giants Chainmail –6 –6 –4 $400 20 18 27
Heavy Plate –7 –7 –4 $1,000 30 23 33
Hvy Giants Chainmail –7 –7 –4 $550 22 20 30

Notes:

Elves, Goblins, Kobolds and other light races get two extra movement negatives (to a maximum penalty of –4 MA) in armor. This raises the No Negatives ST by 2 if the MA column is –0, –1 or –2. It raises the No Neg # by 1 if the armor has a –3 adj MA. For armor that lowers the MA by 4, their is no effect. (Thus elves end to not wear armor or wear very heavy armor.)

Dwarves, Gnomes, Giants and other heavy slow races get two less MA negatives (to a minimum penalty of –0 MA) in armor. This lowers their No Negatives ST by 2 for armor with adj MA penalties of –2, –3 or –4. It lowers the No Negatives # by 1 for armor with an adj MA of –1. There is no effect on the No Negative #, if the armor's adj MA penalty is zero. (Thus dwarves tend to favour heavy armor.)

Chainmail (and all varients of chain), stops 1 less point of damage verses impaling weapons, and 2 points less from arrows, darts and stilettos. It includes helmet and gloves.

Scale Armor includes gloves. Half Plate and heavier armor includes gloves and helmet.

Fine armor that stops one extra hit, raises the Threshold Number and the No Negative Number by 2.

Fine armor that stops two extra hits, raises the Threshold Number & the No Negative Number by 6.


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Image of Plate Armor Not Found.