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Re: (TFT) Just checking...



	I prefer the superscript rules for buying extra memory.
In my campaign, experience goes up in sets of 5 attributes but
starts at 30 attributes.  (It is much easier to remember and gives
people a bit of an advantage at higher levels.)

	The progression will be:
30 to 34		  125 exp.
35 to 39		  250 
40 to 44		  500
45 to 49		1000
50 to 54		2000, etc.

	Rick

>Let's try this then, some more house rules for character creation and development.
>
>In this system characters start off with 32pts, then the progression goes like this:
>1-4:  125pts
>5-8:  250pts
>9-12: 500pts
>13-16:1000pts
>etc....
>
>Skills:
>
>Characters start with three skills of there choosing.  Thinking about
>allowing an extra skill to start off with for every point of IQ above
>8.
>
>Additional skills must be purchased with experience points.  200pts
>for a basic skill. More for advanced skills (Expert Swordsman, etc..)
>
>As a GM I've gone over the available skills and made a judgement as to how much they would cost and what training would be necessary, etc
>
>For instance sword skill would cost 200 pts, with little or no training.  Expert sword skill cost 400pts, and requires a period of
>some type of training. Master sword skill would cost 800pts and requires a period of training with a Master Swordsman.
>
>I've used different rules for UC which in the interest of brevity I won't go into now.
>
>Part of the reason for the new system is to give players something to spend there points on besides attributes. I've been using the rules for a short time only, we'll see how they play out...
>
>Standing ny for potshots... :)
>
>
>>From: Joe Hartley <jh@brainiac.com>
>>Reply-To: tft@brainiac.com
>>To: tft@brainiac.com
>>Subject: (TFT) Just checking...
>>Date: Mon, 17 Apr 2000 19:28:34 -0400 (EDT)
>>
>>It's been pretty quiet lately!
>
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