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Re: (TFT) Just checking...



Although it doesn't need to be used much, at least in my play of the game, I've set up a system of maximum attribute points allowed for each player character species. The rules are: maximum total attribute points = 2 X attribute points for a starting character of that species (So, for example, humans, elves and dwarves, who all start at 32 points, can reach a maximum of 64. An overman, who starts at 40 AP, will have a max of 80. A prootwaddle, starting at 26 AP, will max at 52.); maximums for individual attributes are (minimum + 1/3 free AP) X 3 (Max individual attributes for a human would be 30 for each attribute, but for an elf would be: ST 24, DX 36, IQ 30. (I'm working from memory here -- I hope I haven't made a fool of myself by misremembering minimum attributes for an elf.) Maximums stated in the rules cannot be exceeded; a prootwaddle will still never have an IQ above 6, but can reach ST or DX up to 30.) Maximum individual attributes can be changed, usually by some sort of magical intervention; for example, Pippin and Merry, after visiting Treebeard obviously were able to reach a higher ST than would ordinarilly be possible for a hobbit. I think maximum total AP should remain inviolate, though.

From: Pasha and or Rick Smith <pnrsmith@istar.ca>
Reply-To: tft@brainiac.com
To: tft@brainiac.com
Subject: Re: (TFT) Just checking...
Date: Wed, 19 Apr 2000 00:42:51 -0700

>>	I prefer the superscript rules for buying extra memory.
>>In my campaign, experience goes up in sets of 5 attributes but
>>starts at 30 attributes.  (It is much easier to remember and gives
>>people a bit of an advantage at higher levels.)
>>
>>	The progression will be:
>>30 to 34		  125 exp.
>>35 to 39		  250
>>40 to 44		  500
>>45 to 49		1000
>>50 to 54		2000, etc.
>>
>>	Rick
>>
>Hmmmm. I don't know... Given the nature of game, why give the high level characters that advantage ? Especially when it seems to call >for a penalty for starting characters who need every advantage they can get ?
>
>Personal preference I suppose,
>
>Cheers,
>dd

	After someone has played a character for several
real years, they need 4,000+ exp to go up an attribute.  It
takes so long to earn an attribute that the fun of improving
the character begins to happen very rarely.  My PC's
appreciate that it take fewer exp to gain an attribute at 50
attributes.

	The only place that this system slows down the
character development at low levels is at 35 attributes
exactly.  My players don't mind.

	Rick

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