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Re: Re: (TFT) Hundred strength elemental



Michael,
An opportunitiy to share a bit of the best magic system ever written. You mentioned the 25 fatigue strength limit. Ahhhh yes. From Advanced Wizard, page 30 we have this.

    "A note on apprentices:
Even the most powerful wizard will require apprentices to help him with his creations. Not only do they fetch and carry - they also provide ST trhough Aid spels. The creation of a magic item is a full-time job, requiring all a wizard's attention and a great amout of strength each day. This ST is not used all a t once; it is expended in small bits as the wizard does the thousand-and-one thaumaturgical operations required to prepare for a permanent enchantment. Apprentices are a must. The Guild regulates apprentices, just as it does other wizardly affairs. A wizard must pay his apprentices Guild scale ($25/week), and is obliged to train them - see LEARNING NEW SPELLS. The apprentice must be treated reasonably well (though different mages have different ideas of "reasonable"). He may be called on to volunteer for suicidal tasks, but may never be coerced into such an undertaking against his will. An apprentice may not be called on for more than 25 ST/day in Aid spells. Thus, the ST a wizard needs daily to perform a creation will govern the number of apprentices he needs."

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