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Re: (TFT) Converting Dungeons and Droolers...



The one other point I forgot to mention is that I *like* the board-gaming
aspect of Melee/Wizard.  It, for me, makes the combat situations more
concrete.  I try not to make the situations straight slugfests, but when
combat's called for, it makes it easy to run so we can get on with the
rest of the game.


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Without deviation from the norm, "progress" is not possible. - FZappa

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