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(TFT) DOGS



DOGS

    Any dog that is sick or poisoned will go straight
to the closest thing it can call its owner, and throw
up at its feet.  If a character has a dog it will
protect them and tolerate their companions.  Even if a
dog is trained will abilities listed below, its owner
must have animal handler to get the dog to use it.

Retriever (Labrador)  ST 3, DX 11, IQ 6, MA 12
    Retrievers do just that, retrieve.  They can
search out and find small game that the hunter has
already killed, so the hunter is free to shoot at the
next one and doesn?t have to worry about losing any of
the kills.  Retriever?s were bred for the ability to
carry things gently, and use all of their senses in
locating dead or wounded game.  Small and compact
little dogs, they stand about 65 cm at the shoulder.
They have short fur.  A must for sprite hunters.

Pointer (English) ST 4, DX 10, IQ 6, MA 12
    Pointers can operate at peak efficiency in wide
open country.  They cut across the wind up to four
hundred meters, advance up to thirty meters into the
wind and turn back.  This is how they sample the cross
section of scents the wind has to offer.  If game is
scented the pointer will come to a dead stop, its head
neck and back will form a nearly straight line, and it
will point directly toward the source of the scent.  It
will hold this position as long as it has the scent.
Underground these dogs can be used to determine which
passageway has something in it, that is, if it isn?t
downwind.  Now these dogs shouldn?t be allowed to handle
dead game, because they aren?t nearly as gentle as
retrievers who have been bred to the task.  They can
?point dead?, that is, they can point out where the
dead or wounded body is to ease the hunters task of
locating it.

Flushing Dogs (Clumber Spaniel) ST 5, DX 10, IQ 6, MA 10
    Its fur stops 1 hit.
    Clumber Spaniels have this realy thick hide that
protects them from plowing through thorns and such, so
they are rated with one point of natural armor (unless
they fall in a pit).  They are 50 cm to the shoulders
and heavy, weighing 35 kg or so.  They can find living,
wounded, even dead game.  They always stay in the
general area of the hunters, and will not go traipsing
off after a stray scent.

Hounds (nothing specific) ST 6, DX 12, IQ 6, MA 14
    Everyone knows that a gray hound is fast, but did
everyone know that the average gray hound  travels at
63.8 kilometers an hour when in full sprint?  These
boys are great for running down prey, cornering it, and
holding it until the hunter can arrive.  The awful
howling and baying they make when they have cornered
their prey alerts the hunter.  Also, hounds are trained
to hunt specific prey on specific terrain.  Goblin,
ogre, gnome, drow, and troll hounds, hunt under ground
in packs of six to twelve and will corner anything
except Sprites (which can fly).  Town hounds, hunt
whoever?s clothes they have been given to sniff, and
work well in the streets, shops, stairs, docks, and
other architectural features of the surface of Branya.
Deserter hounds are used to track down fugitives who
have fled the city but who are probably somewhere on
the island.  Boat hounds are trained to look for
people, or specific cargo, or mithril, or potions.

HPR dogs (Brittany Spaniel) ST, 4, DX 12, IQ 7, MA 12
    In the 19th century Germany they bred a dog that
could do it all, hunt, point, and retrieve.  And not
just one type of game but a whole variety, they?re good
for sprite, goblins, trolls, gnomes, ogres, drow, and
even dragons.  They can also work on rock, below ground,
on trails, across streams, swim in lakes, paw at doors,
climb stairs, what ever instruction their master gives
they will try.  This is the dog of dogs.

    David Michael Grouchy II

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