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Re: Re: (TFT) PK'ing [OT]



DMG wrote:
> From what I have seen of Diablo 2, a player has to choose if 
> they are hostile to other party members before they join the 
> game.

Not quite.  The hostility setting can be changed in mid-game, 
although the PK'er has to be 'in town' to do so, meaning someone 
down in the dungeon right next to you can't suddenly go hostile 
and start whomping you.   This is nice, but it's still leads to
unecessary annoyance.  Typically what happens is I'm in a game,
happily killing monsters with two or three other people.  Some
idiot comes in, joins our party (to find out where we are) and
then goes back to town, turns hostile, and comes down to fight.
So now we either have to waste a huge amount of time dealing 
with this ass, or leave.  I usually just leave.  It's annoying 
to be chased out of your own game by some dolt.  

But in any case, I agree that Bliz's compromise solution (of
requiring a hostility declaration) works, although it doesn't 
go as far as I like.











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