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(TFT) Fw: definitions of humanoids



----- Original Message -----
From: Cas Liber <casliber@ozemail.com.au>
To: <tft@brainiac.com>
Sent: Saturday, January 27, 2001 8:26 AM
Subject: definitions of humanoids


> Speaking of definitions, it seems to me that the characteristics of orcs
in
> TFT  (i.e. like humans but a tad more fangy and clawy and mildly to
> moderately more rambunctious) equate more with half-orcs in old AD&D than
> true orcs, which seem more primitive, bestial and outright nasty.
> Actually, there is a flavour of that overall in that humanoids (as opposed
> to demihumans) in AD&D were more evil/primitive. Apart hobgoblins who seem
> similar in both. Goblins are canny merchants in one, cannon fodder nasty
> minor villains in the other. Also reptile men/ lizard men (copyright
issues
> here??) and giants/hill giants?
>

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