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RE: (TFT) hero 3IQ rule and wizards & hero



I think the rule is a good one. The benefit of a hero throwing out a spell
or two is tremendous in combat or negotiations etc. The price must be high
otherwise everyone would have "something special" up their sleeve. I like to
reward specialization. It also helps in the role-play. edk

-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Pasha and Rick Smith
Sent: Wednesday, October 24, 2001 04:41 PM
To: tft@brainiac.com
Subject: RE: (TFT) hero 3IQ rule and wizards & hero

Hi All,
        The person who wrote the post below (Andrew?)
did a nice job of summarizing the rules and trade offs
of heroes and wizards taking spells / talents outside
their specialty.

        Note that there are a few talents that wizards
can buy at normal cost.


        My question to the list is this: What SHOULD the
rules be?  If we were to ignore cannon and just want to
build a fun rpg, what rules should we use?

        Saying that wizards and fighters can ALL buy
talents and spells at regular memory cost has a real
advantage in the simplicity department.  There have been
other role-playing games that took that strategy (Rune-
Quest for example) and did not seem terribly damaged by
the experiment.

        Under this system I think that the -4DX for 1 kg
of iron should be retained.

        Perhaps there should be some different rules that
encourage people to specialize.  I just feel that the
*3 memory cost & -4 DX / *2 memory cost -0 DX are
arbitrary.

        Obviously Steve Jackson felt the need to strongly
penalize fighters from taking an odd spell. Perhaps he
did not want all the fighters taking one missile spell.


        What are people's feelings on this?


        Rick



-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
srydzews@ix.netcom.com
Sent: Wednesday, October 24, 2001 12:58 PM
To: tft@brainiac.com
Subject: Re: (TFT) hero 3IQ rule and wizards & hero


You--you do what?  Who do you think you are,
mister?  Overlooking part of the holy texts--are
you out of your mind?

Er, but seriously: yeah, why not?  (!!)  Myself, I
do use the 3 point rule, but really you'd think the
-4 DX penalty on non-wizard casting is enough.  The
two of them together seem a bit too draconian.

And anyway, is a wizard at -4 DX to use a quarterstaff
if he buys that talent (at mere double cost)?  Sheesh.

Hm, looks like I have more of a problem with the
gratuitous DX penalty than with the tripled IQ cost.

Actually, I have an evil suspicion that this all may
be a minor editing error or oversight on Jackson's part.
Consider that the -4 DX on non-wizard casting is just
in AW, and the "3 points per" rule is just in ITL.  I
suspect the second penalty was created without thinking
about the one already in place.

At the very least, it would seem reasonable to
say that the -4 non-wizards get is the SAME -4
that anyone gets from having metal when casting.
(So a schmuck with a sword who spends 3 IQ and
most of a year to learn the Blur spell isn't at
-8 DX to cast the dumb thing.)

All baseless heresy, of course.  A few heated
replies about how non-wizards without -8 DX to
cast Summon Bear will just drive the wizard's
guild into the gutter should beat these silly
notions out of me.
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