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RE: (TFT) Wizard talent templates



Hi all, 
	My comments interleaved below.

-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Michael Taylor
Sent: Monday, October 29, 2001 3:35 PM
To: INTERNET:tft@brainiac.com
Subject: RE: (TFT) Wizard talent templates


Message text written by INTERNET:tft@brainiac.com
>However, I wonder if every one will want to
make ever more specialized 'specialties<

A couple of notes:
1. Isn't all this talk about wizard 'specialties' really just a way of
doing GURPS' Limited Magery? 

	***
	One thing I don't like about GURPS magic is the
way Magery advantage / high IQ / spending character
points on spells interact.

	All cost you points, all simply raise the skill
of spells. You put all you can into Magery / high IQ 
because that helps ALL spells where as points on a 
single spell only help that one (and they are not hugely
cheaper.

	Gurps Psionics is more interesting where you have
skill and power which both help you but in different 
ways.
	***


2. It seems like all these 'specialties' will make magic more common. Is
this desirable? Wont magic lose some of its' 'wonder' if it becomes more
common? Does magic need to be more powerful?

	***
	The two questions above I don't think are directly
related to each other. 
	The main thing I would like to see with magic is a 
less mechanical / predictable feel.  Magic (I believe) 
should be more chaotic / dangerous / powerful (tho the 
increase in power is balanced by it being less reliable).
	***

3. Can't all this magic specialization be done with role-playing? What's to
stop a character (or a GM declaring an NPC) to be an 'accupuncture mage'? 

	***
	Of course.
	I just felt that the *3 memory -4DX / *2 memory -0DX
was not terribly logical. People have been kicking around
ideas on how the magic system could be changed in various
ways and wondering how it would affect the game.
	Making many sub-species of magic and making each cheap
is a fairly major change.

	Rick
	***
=====
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