[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

(TFT) RE: General Test of MELEE knowledge



From: "David Michael Grouchy II" 
___     ___     ___     ___
> /   \___/   \___/   \___/ H.\___/
> \___/   \___/   \___/ O2\___/.  \
> /   \___/ O1\___/ B \___/   \_._/
> \___/   \___/   \___/   \___/.  \
> /   \___/   \___/   \___/ . \___/
> \___/   \___/   \___/  .\___/   \
> /   \___/   \___/   \_._/   \___/
> \___/   \___/ W \___/ . \___/   \
> /   \___/   \___/   \___/   \___/
> 
>      Halberd moves around and gets Orc number two in a side 
> hex.  The wizard 
> stay's put.  Now movement is over and actions start.
>      The broadsword has the highest DX, but Halberd has a 
> pole arm in a 
> charge attack so he automatically goes first.  Being in a 
> side hex his DX 11 
> becomes DX 13.  He hits and does too much damage.  Orc number 
> two is dead.

Does anyone else find the idea of a charge attack where the charger
practically turns around to be ridiculous? A charge attack is
more damaging because of the momentum gained by running, and turning
like this bleeds speed.

We have a house rule that a charge attack must be in a nearly 
straight line: no facing changes, but side slips are OK.

Thoughts?
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"