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Re: (TFT) RE: General Test of MELEE knowledge



>From: Brett Slocum > >From: "David Michael Grouchy II" >___ ___ ___ ___
> > / \___/ \___/ \___/ H.\___/ > > \___/ \___/ \___/ O2\___/. \ > > /
\___/ O1\___/ B \___/ \_._/ > > \___/ \___/ \___/ \___/. \ > > / \___/
\___/ \___/ . \___/ > > \___/ \___/ \___/ .\___/ \ > > / \___/ \___/
\_._/ \___/ > > \___/ \___/ W \___/ . \___/ \ > > / \___/ \___/ \___/
\___/ > > > > Halberd moves around and gets Orc number two in a side > >
hex. The wizard > > stay's put. Now movement is over and actions start. >
> The broadsword has the highest DX, but Halberd has a > > pole arm in a
> > charge attack so he automatically goes first. Being in a > > side hex
his DX 11 > > becomes DX 13. He hits and does too much damage. Orc number
> > two is dead. > >Does anyone else find the idea of a charge attack
where the charger >practically turns around to be ridiculous? A charge
attack is >more damaging because of the momentum gained by running, and
turning >like this bleeds speed. > >We have a house rule that a charge
attack must be in a nearly >straight line: no facing changes, but side
slips are OK. > >Thoughts?  I wouldn't allow that above run as a "charge"
attack, just a regular attck, for the same reasoning you give.  And to
get the player to realize it, I would ask them to visualize running with
the halberd and trying to manuever for a charge in 5 seconds.  All your
benefit from barrelling down, just got redirected into keeping the point
aimed while fishtailing around. Hail Melee,John Paul

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