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RE: (TFT) Image 2 --> Figments.



Hi Stan,
	Well there is grass and there is GRASS
if you know what I mean.  In my campaign, a 
well kept lawn an image could move over.  (As
you point out, where do you draw the line?)
But tall, tangled, scraggly, grass my Images 
can't move thru.  Likewise, in the woods, the
heather, brush, dead twigs are serious 
obstacles to Images.

	I HAVE made Illusions, have them go wide
around little clumps of grass.  Carefully eased
between two trees with some dead branches, and
generally acted like an Image.  PC's think, 
"DUH, its an Image!!" and don't bother to 
disbelieve; they simply ignore it.  Suddenly 
the Illusion charges up and gets a +4 rear shot.

	Moments like that, make TFT combat all 
worthwhile.

	You can make Illusions act like Images,
with this new spell (a type of) Images can act
like Illusions.

	Rick



-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Stan
Sent: Saturday, May 04, 2002 5:04 AM
To: tft@brainiac.com
Subject: Re: (TFT) Image 2 --> Figments.


rsmith wrote:

> A Figment can move thru grass and brush with out vanishing. [snip]

So you're saying a normal image can't?  Not even grass?  This
may be a bit too literal an interpretation of the spell.  I 
mean, where do we stop with this?  There are dust motes in the 
air, afterall, or for that matter, there's the air itself.  
Nothing in the spell description (exact words: "touches 
something") precludes gases from dispelling them.  So can normal
images only work in a vaccuum? 

That being said, I do like the figment rule, I just think this 
is probably more along the lines of how images were intended to
operate from the get-go.  

-------
Stan
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