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(TFT) Original Summoning Rules.....



First Edition Printing:

"Summoned Creatures:

these are the "Real" beings summoned temporarily from another plane to do the
wizard's bidding.  They are compleatly under the control of the wizard who
summons them, and vansih only when (a) when they are killed, (b) before
MOVEMENT in a turn when the wizard who summoned them fails to re-energize the
summoning spell, (c) at the time their masteer wants themm to vanish, or (d)
at the end of the turn the controlling wizard dies or becomes unconcious.
(thus your summoned creature has a turn , or part of a turn, to revenge you if
you are killed)

Since a summoned creature is real, it behaves in all ways like any other
figure, except that (a) it cannot fight, move, defned itself, or do anything
else on the turn it was created and (b) it CANNOT try to disbelieve an
illusion, since it has no will of it's own.

When a wizard summon's a being, the player must make a record sheet for the
summoned being, since it takes hits and dies like any other figure.  The only
way to get rid of a summoned being (unless you take control of it with a
control spell) is to kill it, kill it's master, or knock it's master out.

NOTE: If an Aid spell revives him before the end of the turn in which he
passed out, his summoned beings (s) will still be there and can be
re-energized. - unlike images or illusions which vanish the instant their
master loses consciounness.

A control spell can be used to take over a summoned being.  If the spell
succeceds, and the summoned being misses it's saving role, treat it thereafter
as though it had been summoned by the wizard who now controls it.  The ST put
into the Control spell is the power keeping the being on this plane.

No wizard can re-energized this spell except the one who cast it.  (this is
true of ALL continuing spells.  Only the caster can re-energize them.)

NOTE: I an aid spell is used to revive t
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