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Re: (TFT) Fatigue: A Discussion - Part 1



An alternative way of looking at magical aptitude is to have it reduce spell
casting and maintenance costs. I have no detailed suggestions here, other
than the minimum should always be one for maintenance, at least. Also might
tie something like that in to the limits some people put on missile spells -
maybe 3 dice max for not having magical aptitude and 5 if you do.
----- Original Message -----
From: Linzy, John S <john.s.linzy@intel.com>
To: <tft@brainiac.com>
Sent: Monday, February 03, 2003 11:32 AM
Subject: RE: (TFT) Fatigue: A Discussion - Part 1


> The way we did it was to base the wizard's fatigue upon ST, but then
created a Talent called Magical Aptitude that increased the amount of
fatigue available to the wizard per day for spell casting.  For example, at
Magical Aptitude level one the wizard daily fatigue use could not exceed his
ST.  At level two his daily fatigue use could not exceed twice his ST and at
level three his daily fatigue use could not exceed four times his ST.
>
> In addition (and my big apologies for stating that I'd get this out back
around Thanksgiving and never doing it) we created the idea of the Sorcerers
Tongue which gave the wizard the ability to either:
> 1) Spending the normal amount of points to cast the spell and the spell
lasts twice as long, rounding up.
> 2) Or allowing the caster to spend half as many points with the spell
lasting the normal time.
>
> Unfortunately I still can't find my original notes on this so most of this
is from my memory.
>
> John
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