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(TFT) Orcus and other plagiarism - did I post this already?



Notes On Orcus Himself And His Avatars

Shrines act as anchor points where Orcus can focus his energy into an
avatar. Scholars assume that Orcus in his original form is approximately
double in ST and all other attributes compared with his Greater Avatar. The
most common manifestation is a lesser avatar. A minor avatar may be summoned
in time of need (such as when the cult is attacking a stronghold o
something), but will enerally avoid combat. Having an avatar vanquished can
be catastophic for a deity; assume that 10-60% of all the deity's worshipers
who hear about it will desert. How can a God be all-powerful with its butt
kicked?

Orcus (Greater Avatar)
ST:180                   MA:10/18
DX:15                    Armour:12 point hide
IQ:20
This avatar of Orcus will appear within 1km of a Greater Shrine when
summoned. He is a 3-hex figure, all of 5m tall, and attacks twice a turn.
Once, with a snake-headed tail, which can attack in any rear or side hex and
bites for 1 die damage plus requiring a 3/ST roll or collapsing into a coma
and dying after 3 turns, and again, with his skull-headed wand, which hits
as a gigantic mace for 4+4 damage. Orcus has the following spells and
talents: mage sight, teleport, 7-hex shadow, 4-hex illusion, detect magic,
analyze magic, 7-hex wall of fire, zombie, undead battle mastery, lightning
(maximum 8 fST).

Orcus (Lesser Avatar)
ST:90                     MA:10/18
DX:15                    Armour:6 point hide
IQ:20
This avatar of Orcus will appear within 1km of a Lesser Shrine when
summoned. He is a 1-hex figure, 2.5m tall, and attacks twice a turn. Once,
with a snake-headed tail, which can attack in any rear or side hex and bites
for 1 die damage plus requiring a 3/ST roll or collapsing into a coma and
dying after 3 turns, and again, with his skull-headed wand, which hits as a
huge mace for 2+2 damage. Orcus has the following spells and talents: mage
sight, teleport, 4-hex shadow, illusion, detect magic, analyze magic, 4-hex
wall of fire, zombie, undead battle mastery, lightning (maximum 4 fST).

Orcus (Minor Avatar)
ST:45                     MA:10/18
DX:15                    Armour:3 point hide
IQ:20
This avatar of Orcus will appear when summoned beyond the vicinity of any
shrine. He is a 1-hex figure, 2m tall, and attacks twice a turn. Once, with
a snake-headed tail, which can attack in any rear or side hex and bites for
1 die damage plus requiring a 3/ST roll or collapsing into a coma and dying
after 3 turns, and again, with his skull-headed wand, which hits as a mace
for 2 dice damage. Orcus has the following spells and talents: mage sight,
teleport, 4-hex shadow, illusion, detect magic, analyze magic, 4-hex wall of
fire, zombie, undead battle mastery, lightning (maximum 3 fST).

Orcus' Shrines
Lesser Shrines require the sacrifice of 100ST of sentient beings and a 2.5m
high statue of the god worth at least $5000. This statue will animate to
become a lesser avatar. A priest is required to perform the sacrifices.
Greater Shrines require the sacrifice of 200ST of sentient beings and a 5m
high statue of the god worth at least $15000. This statue will animate to
become a lesser avatar. A theologian is required to perform the sacrifices.
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