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RE: (TFT) Healing spells in TFT. --> Spell to balance wounds in party.



Hi Stan,
	I like the idea behind this spell.
'Balancing' healing rates allows everyone
to get back to hacking the quicker.

	Thanks, Rick


-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
Stan
Sent: Saturday, September 06, 2003 7:44 AM
To: tft@brainiac.com
Subject: Re: (TFT) Healing spells in TFT. --> Spell to ballance wounds
in party.


One thing that was mentioned early in this discussion was the occasional
problem
of most of the group needing to cool their collective heels while other
figures
rest up.  Of course this is more of a problem in some situations and in some
styles of campaign than others, but for those who find the heel-cooling
objectionable I offer the 'healing trance' spell:

Healing Trance IQ 13  fST 5  (special)  The Healing Trance spell allows a
wounded figure to benefit from the natural healing abilities of others.
When
cast it affects a single wounded character and up to five willing, unwounded
figures in adjacent hexes.  The unwounded figures must be at least the same
size
(in hexes) as the wounded figure.  The spell's effects persist for a full
day.
Every hour the unwounded figures each lose 4 fST.  (So long as they rest,
they
will regain that fST over the succeeding hour.)  At the end of the spell the
wounded figure can heal one point of damage per unwounded figure affected by
the
spell, provided the wounded figure has spent the day resting.  No figure
(wounded or not) can be affected by more than one of these spells at once.
An
unwounded figure who moves more than six hexes from the wounded figure is no
longer affected by the spell, and adds nothing to the healing.

[I know this spell invites comparisons with Drain Strength, but while its
effects are somewhat similar the rationales are different.  Drain ST
transfers
a figure's accumulated existing health, but this spell effectively 'loans' a
figure's recuperative capacity, on the theory that if this unwounded fellow
*had* been wounded he could have regained on ST by resting.  Needless to
say, in
a campaign with more effective healing spells of the "I spend x fSt to heal
y ST
on you" variety, this spell is largely pointless.]
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