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Re: (TFT) Why not GURPS? --> Because it sucks! (No, seriously...)



In a message dated 9/13/2003 12:12:55 AM Central Daylight Time, 
casliber@ozemail.com.au writes:

> You had players wanting to die? 

Not very often.

> Well, better than recurring
> resurrection/reincarnation of some D&D games

I figure that "He's badly injured, but he hangs on until help arrives" is 
much better than "Bang! He's dead. Poof! He's alive again." 

> Hmmm........so how do players die in your campaign then -only when they 
want
> to?

If they take twice their St in damage (are reduced to the negative of their 
St score) then they die instantly. If they're below St 0 but not down to the 
negative of their St score, then they only die if they want to. 

-- 
Erol K. Bayburt
ErolB1@aol.com
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