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Re: (TFT) New way to improve characters.



The best house rule I ever found was to allow players to buy "talent points"
for 1/2 the cost of an attribute (each extra talent point also counts as 1/2
atribute point for determining experience needed). Each talent point would
allow the character to by 1 IQ worth of talents.

So, a figure with ST 10, DX 10, IQ 10 and 4 talent points would be
considered a 32 point character and would get 14 IQ points worth of talents
(10 for IQ and 4 for talent points).

--Ty


----- Original Message -----
From: <ErolB1@aol.com>
To: <tft@brainiac.com>
Sent: Sunday, September 14, 2003 3:10 PM
Subject: Re: (TFT) New way to improve characters.


> In a message dated 9/14/2003 1:07:27 AM Central Daylight Time,
> rsmith@lightspeed.ca writes:
>
> >    For a long time I felt that there was not
> > enough memory for PC's in TFT.  One of the first
> > things I tried was halving the cost of talents.
> > But this seemed like too much.  Then I lowered
> > the cost of SOME talents (including some to 0.5
> > memory cost).  Eventually I made the superscript
> > rules.
>
> The need for more memory has to be one of the most house-ruled areas in
TFT.
>
> My own early efforts were 1/4 point "hobby" talents (and 1/4 point
"pidgin"
> languages) and the "genius rule" where high IQ characters can learn low-IQ
> talents at half cost.
>
> I still use the hobbies, but the "genius rule" ran into trouble with
players
> who wanted low IQ (and high St) for roleplaying reasons. (For players
willing
> to buy up their IQ scores into the 16-20+ range, it worked well.)
>
> So my latest version, not yet tried in actual play, is to use a varient of
> the "genius rule" for wizards ("Talents cost double for wizards, unless
the
> talent is listed as having the same cost for wizards as non-wizards, *or
unless*
> the wizard has an IQ score 6 points above the minimum required. Thus an IQ
13
> wizard could learn Sword for the normal 2 points, instead of 4.")
>
> Non-wizard PCs just get twice their IQ in talents, spells and languages.
(vs
> non-heroic mundane NPCs who get only their IQ worth). I *am* a bit worried
> that this might over do it, but OTOH I'm just as happy to have a way to
> distingish Heroes from ordinary folk that isn't based purely on raw
attribute total.
>
> >    I was thinking of ruling that any spell or
> > talent could be bought 3 different ways.
>
> [snip proposed house rule]
>
> Interesting. Let us know how it turns out.
>
> --
> Erol K. Bayburt
> ErolB1@aol.com
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