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Re: (TFT) Why not GURPS?



Peter von Kleinsmid writes:

[heavy snippage throughout]

> ...Moreover, the GM is encouraged to forbid skills inappropriate to your 
> character's background...

...and...

> ...For one thing, IQ 18 in GURPS is a super-genius, and a good GM will 
> probably give some guidelines including maximum attribute levels ...

You are correct on both of those points.  (And I agree 100% with your assessment of DMG's super-fencer).  The problem, if there is one, is that while GURPS does say "the GM should do this" and the "the GM will decide that", and does give some guidelines as to what reasonable stats are, it's all more-or-less from the player's point of view.  It doesn't bear down hard enough on the importance of these points from the GM's point of view, to make it really clear that these are mandatory things the GM must Must MUST do and why.

GURPS needs a 'campaign sheet' that the GM fills out before anyone does anything with character generation.  The Hero system has this.  It spells out maximum stat levels and the like that a PC can have without getting specific GM permission.  This would change the whole state of affairs from "well the GM can set a limit" to "okay, GM, what's the limit?"  Of course if someone had a good reason to do so the limits could be exceeded.

Yeah, a good GM doesn't need this, but it would help people get the hang of running GURPS.
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