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Re: (TFT) Shield rush in Melee



> One HUGE problem with trying to port SCA results to real world combat
> and back is that in the SCA, people do not actually get killed (very
> often) since the intent is to win, not to maim or kill. The general
> tactics of one-on-one combat are roughly similar, but the effect,
> effort and mind set are not.

Not to mention that in the period tournaments the idea wasn't to kill your
opponent anyway.

> Thus swinging an SCA type weapon to hit an opponent will have the
> 'proper look' of swinging a real sword as will most defenses against
> that weapon but the end result is not the same and realistic effects
> can only be guessed at. Educated guesses and approximations will have
> to do, as far as I am concerned.

The specifics I posted in this case were directly concerned with the
original post, which was about calculating the momentum and velocity of
weapon blows.

Neil Gilmore
raito@raito.com
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