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RE: (TFT) Overland Travel



Thanks everyone for the replies.
While out there searching on the web, I also saw a discussion about
traveling faster than normal with the consequence of causing damage (maybe
fatigue). 

Just tossing out an idea, what do people think of a rule that you could
travel at twice your speed at the rate of 1 ST (or fST) per hour? That would
put a cap on travel speed for injured part members. It would also allow
players to travel faster, but at greater risk to themselves (getting caught
at the end of a long day's travel could spell bad news).

Thoughts?

- Marc Gacy
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