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Re: (TFT) Hex map



"David Miller" <djmiller@i-2000.com> wrote:
> Using this method I think my melee maps look a lot better. I've created
> everything from grassy fields using model railroad grass complete with
> textured roads to cracked, stone floor dungeons. If I had tried to
> incorporate megahexs in my set ups I don't believe I could have pulled
> them off as well.

David, do you have any pictures of this on the web anywhere? It sounds
interesting...

Andy
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