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Re: (TFT) Re: The Gate Escape



> You can tell, I've thought about this too. It's a nice plan, but it 
> has drawbacks as an emergency out. Probably better to use in a 
> planned campaign - grind down through the dungeon for a few hours, 
> then when you find a good spot, fortify it and gate home to rest. 
> Spend a couple days, then gate back to where you were and go on. 
> You'd never have to "camp out" in a dungeon. It'd be better than 
> having a Winnebago. But it'd take 100 ST/day to set up the gates, so 
> you'll need a lot of apprentices.

Oh, great. Save points in a dungeon...

Neil Gilmore
raito@raito.com
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