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Re: (TFT) Re: ... $ over comes EXP and Why buy ST?



At 09:32 AM 11/11/04 -0500, ErolB1@aol.com wrote:
...
But then the security guards - or at least the best-quality ones - will have
a "gamer" approach to things. They'll be kitted out in the best equipment they can get their employer to pay for, either directly or indirectly. The guards may even *be* the PCs.

I'm not sure where you got that from what I wrote - I was trying to say the opposite: that if GM's resist their gamer instincts when equipping and roleplaying their world, and look at what people really do instead, then their players will find interesting weaknesses to exploit, and so won't be simply dominated by whoever has the most money.

That is, in the real world, people who constantly study what the absolute very best equipment in the entire universe is, and obsessively strive to always have only the very best and carry it with them at all times, are a very rare and very paranoid minority. Most people who see someone doing anything even similar to that tend to label them as kooks and/or phone the FBI, etc.

... Or, one could make the PCs be something other than mercenaries or pirates. If they're smugglers, space merchants, etc, their primary focus for spending $$$ will be other than on combat equipment. The focus will be on spending as little on combat stuff as they can get away with and still survive & prosper.

Yes, although that brings to mind another issue: when players have a budget large enough to work with things like entire space ships or freighter cargos, generally the costs of personal equipment are vastly cheaper, so plain cost alone usually shouldn't be the determining factor on what personal equipment everyone ends up with. Other factors can include (repeating here):

Size, weight, convenience, conspicuousness, materials used, social factors, legal factors, organizational regulations, common supplies or parts, availability, side-effects, and

situations:
* different gear has different pros and cons in different settings
* situations may occur where people get separated from their equipment and need to choose from what's available * reasons to blend in with other groups which have or use only certain types of equipment

PvK
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