[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

(TFT) Starship Trooper/Sci-Fi Talents (long)



Okay here is a BIG list of Talents that I haven't fleshed out 
totally for a Ultra-Tech Sci-Fi TFT Scenario but I could use some 
help placing costs for the talents and IQ levels for them. Also if 
you were to break them into several Major catagories ie 
Combat/Military, Civilian, Scientific, Psionic etc. How would you 
break them apart?

If you see something about Primary Training and Secondary Training 
thats an idea I am working on where your character would choose a 
Primary Training ie Combat/Military in that catagory he could have 
up to his IQ worth of talents. In his Secondary Training he could 
have up to 1/2 of his IQ rounded down ie Psionics. 

Civilian Talents can be used by anyone

COMBAT/MILITARY TRAINING				
IQ8  Talents				
Cost	Talent		Description	
2	Hand to Hand -		Military training in non weapon 
fighting same as UC1 etc	
				
2	Power Armor -		Character has training in the use 
and maintenance of all types of Power Armor. Characters without 
this training may not use Power Armor of any type.	
		Primary Training uses Armor at stated DX minus	
		Secondary Training use Armor at additional DX -1
	
				
1	Camoflauge -		The ability to hide yourself or 
your equipment with the use of paints or exsisting materials	
It takes an additional die/s to spot you when this talent has been 
used. 10 minutes for man size object	
				
2	Flame Weapons-		Character has training in the use 
and maintenance of all types hand held flame weapons	
			Primary Training at DX	
			Secondary Training at DX -2	
				
2	Beam Weapons-		Character has training in the use 
and maintenance of all types hand held beam weapons
			Primary Training at DX
			Secondary Training at DX -2
			
3	Rail Weapons - 		Character has training in the use 
and maintenance of hand held mass acceleration weapons
			Primary Training at DX
			Secondary Training at DX -2
			
2	Demolitions -		Character has a deep understanding 
of explosives and explosive devices, can set/disarm booby traps 
etc. for destructive purposes
			Primary Training at DX
			Secondary Training at DX-2

2       Rocket Weapons -         Character has a deep 
understanding of use and maintenance of handheld rocket devices
                         Primary Training at DX
			 Secondary Training at DX-2 

2     Nuclear Weapons -         Character has a deep understanding 
of use and maintenance of man portable nuclear devices
                         Primary Training at DX
			 Secondary Training at DX-2 		
	
1	Combat Sense -		The ability to handle yourself 
well in a fire fight. You will not get yourself caught in friendly 
fire as easily, know what to do ina given situation etc
			
1	Forward observing -	The ability to coordinate 
artillery and aircraft to your defense or to hit a specific 
target. 
			
2	Gunnery -		The ability to operate artillery 
and use it effectively
			
2	Heavy Weapons -		The ability to use Heavy man 
portable fire power as a coordinated group
			
1	Drop Pod  -		The ability to use a drop pod 
correctly for high altitude insertion also includes the Civilian 
Talent Parachuting
			
2	Sniping -		Military training in long range 
acquisition and targeting of a singular target. If you have this 
talent all range modifications are doubled. Must have a primary 
weapons skill to be able to user this talent ie small arms, beam 
weapons etc

1	Zero G-Handling -		You know how to handle 
yourself in a zero G atmosphere or in very low gravity 0-.67 G you 
only operate at -2DX
			in this situation

1	G-Handling -		You know how to take heavy G 
without blacking out and are still able to function at
			DX -4 while under the heavy G loads

	Tactics		You know squad appropriate tactics and 
military theory
			
	Strategist		You know battlefield appropriate 
tactics and military theory	
				
	Electronic Warfare		ECM and ECCm	
				
	Interrogation			
	Military Survival			
	Combat Reflexes			
				
				
				
PSI OPS TRAINING				
IQ8  Talents				
Cost	Talent		Description	
				
2	Mind Shield -		Ability to block psionic intrusion 
or compulsion using contest of will's compare IQ of attacker and 
defender add or subtract dies as needed	
			Primary Training for each 3 points 
difference attacker's IQ is higher add 1die, for each 2 points 
lower subtract a die	
			Secondary Training for each 2 points 
difference attacker's IQ is higher add 1die, for each 3 points 
lower subtract a die	
				
	Telepathy		Read Minds, project thoughts or 
instructions	
				
	Mental Blow		Magic Fist as per AW	
				
	Sleep		As per AW rules	
				
	TeleControl		Control person spell as per AW	
				
	Telekinesis		As per AW rules	
				
	Levitation		As per AW rules	
				
	Pyrokinesis		Fireball spell as per AW can also 
heat objects to volatile tempratures	
				
	Cryokinesis		Equal to fireball but using ice, 
can also freeze objects 	
				
	Electrokinesis		Lightning spell as per AW	
				
	Psychokinetic Sheild		A physical barrier between 
Psionisist and attacker	
				
	Clairvoyance		See through objects	
				
	Clairaudience		Hear through objects	
				
	Psychometry		Mentally being able to know the 
history of location	
				
	Precognition		See the future	
				
	Teleport		Teleport oneself, an object or 
someone else. As per AW	
				
	Psychic Static		Area effect that blocks other 
Psionisists	
				
	Psychic Scream		Are effect or mental attack to 
disrupt another psionisist	
				
	Psychic Blast		Defensive as per blast, shock 
shield AW	
				
	Empathy		Know the general emotional outlook  of 
person you link with	
				
	Healing		Psychic healer	
				
CIVILIAN TALENTS				
These  talents may be used by any PC no matter their Primary or 
Secondary Training discipline				
				
1	Melee Weapons - 		Exhibits a strong 
understanding and training in the ability to use ancient weapons 
in a combat attack situation	
			This would include all edged, hafted, 
shafted and blunt weapons presently in AM	
			PC may use any of these weapons at -2 DX 
or may pick a specialization and use that type at no DX penalty	
								
2	Small Arms		Character has training in the use 
and maintenance of all types of pistols, rifles shotguns etc. 
projectile weapons. 					
			Primary Training at DX, Secondary training 
at DX -2					
								
1	Intimidation -		The ability to make yourself more 
physically opposing to other beings				
	
								
3	Pilot/Space		The ability to pilot space craft
					
								
2	Pilot/Atmospheric		Planes, Helicopters, 
Gliders etc. that operate in atmosphere				
	
								
1	Driver/Light		Ability to drive light military 
and most civilian vehicles					
								
2	Driver/Heavy		Ability to drive heavy military 
and  Heavy civilian vehicles					
								
	Agility			3D spatial Sense		
		Spelunker
	Appearance			Absolute Direction	
			Forage
	Endurance			Acute Vision		
		Xeno-science
	Preception			Acute Hearing		
		
	Willpower			Alcohol Tolerance	
			
	Acrobatics			Alertness		
		
	Animal Handler			Ambidextrous		
		
	Archery			Catfall	always lands on feet	
		
	Bureaucracy			Damage Resistant	
			
	Business			Double Jointed		
		
	Communications			Eidetic Memory		
		
	Computer			Robotics		
		
	Mundane Ability			Extra Encumbrance	
			
	Hand Craft			Extra Fatigue		
		
	Dance			Fearless			
	
	Disguise			Hyper Reflexes		
		
	Dodge			Hyper Strength			
	
	Earth Sciences			Immunity to Disease	
			
	Electronics			Immunity to Poison
	Electronic Design			Injury Tolerance
	Etiquette			Interface Jack
	First Aid			Intuition
	Foreign Language			Intuitive Math
	Forgery			Legal Immunity
	Gambling			Night Vision
	Haggling/Barter			Psionic Resistance
	Human Perception			Rank
	Investigation			Sharpshooter
	Law			Unfazeable
	Leadership			
	Life Science		prerequisite for Medicine	
	Literature			
	Mechanics		prerequisite for mechanical design
	
	Mechanical Design			
	Medicine			
	Music			
	Navigation			
	Astro Navigation			
	Physical Sciences			
	Psychology			
	Riding			
	Security			
	Sex Appeal			
	Sleight of hand			
	Social Sciences			
	Stealth			
	Streetwise			
	Survival			
	Swimming			
	Teaching			
	Throwing			
	Tinker			
	Visual Arts			





Robert Morger 
Pangaea_TFT Fantasy RPG adventure 
http://groups.yahoo.com/group/Pangaea_TFT/ 
Subscribe:  Pangaea_TFT-subscribe@yahoogroups.com  

________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"