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Re: (TFT) Marauder Power Suit.



---------- Original Message ----------------------------------
From: Peter von Kleinsmid <pvk@oz.net>
Reply-To: tft@brainiac.com
Date: Sat, 04 Dec 2004 03:15:42 -0800

>One thing I don't understand about the proposed stats for 
Starship Troopers 
>powered armor, has been the low armor values mentioned. "Hit 
stopped 3/8"? 
>I'd expect even a scout suit to be well beyond bulletproof. I'd 
say at 
>least armor 20 for scout suit and 30 for marauder, but probably 
more, 
>though it depends on the damage system used, of course.
>

Thats where the playtesting will come in to see if it will work 
as is. I have also been thinking of giving the suits a ST that 
will be knocked down by damage.


>I'm also surprised to see ST and fatigue being factors. Seems to 
me it was 
>supposed to be mainly a matter of skill, though athleticism 
maximized 
>performance. I didn't think much of the user's muscle was 
necessary, though 
>it's been a long time since I read it. I thought the suit read 
the user's 
>motions, and then did the work itself, allowing the user to hop 
over 
>buildings with ease (if they had the skill) nearly like flying.
>
The suits did read the muscle movement and about the only thing 
needed was practice. ST is used because all of the MI trained 
continuously and were above average in ST. Fatigue is figured in 
because the book said using the suit for extended periods was 
tiring.

Robert Morger 
Pangaea_TFT Fantasy RPG adventure 
http://groups.yahoo.com/group/Pangaea_TFT/ 
Subscribe:  Pangaea_TFT-subscribe@yahoogroups.com  

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