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RE: (TFT) Experimental Injury and Healing rules - comments appreciated.



Here's a quick and dirty rule that addresses the immediate incapacitation
vs. continued unimpaired fighting and can satisfy both "heroic" and
"realistic" styles of play. (Broad claim, no?)

But seriously, I read all the posts and some of the related files and it
seemed to me that basically you were either incapacitated (no matter how
much damage) or unaffected when you were first hit in combat.

So here's the rule:

The first time a combatant takes damage in combat, make a St (or fST) roll. 
Failure - The combatant is incapacitated (unable to attack) for the rest of
the combat. The combatant may choose no action other than fall to the
ground, or run away (may get up to run away).

A combat is considered a new combat if there are 20 or more rounds of no
combat among any of its participants.

Options for how to use it in a game
1) In a "realistic" game, everybody makes this roll
  Additional options
  a) An IQ 9 skill (1 pt) - Combat Focus, makes this roll automatic
     or
  b) Heros automatically have this skill, wizards make take it for 1 pt
2) "Heroic" characters (all PCs and key NPCs) don't make this roll.

This could be used in place of or in addition to the -2 DX rule.

No playtesting yet, of course, just an intellectual exercise on my part how
to incorporate research & observations in as simple a method as possible.
  
- Marc Gacy

> -----Original Message-----
> OK, here's a long usenet thread (from google) that goes into it:
> 
> http://groups-
> beta.google.com/group/rec.games.frp.advocacy/browse_frm/thread/e
> 507cd723a9815ec?hl=en
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