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(TFT) Doing damage modernly



Oh, I forgot about autofire. As usual, I have several ways to handle it. All
semiautomatic hand weapons can fire single shots or a "burst" (4 shots).
Automatic hand weapons can fire bursts, half clips (1/2 the bullets in the
magazine) or full clips. Machineguns fire a burst or a stream of bullets in
increments of 50 rounds. Rifles are -1DX per 6 hexes after the 1st 6. Pistols
are -1DX per 3 hexes after the 1st 3.

Here are the DX bonuses:

2-4 shots - +0DX
5-15 shots - +1 DX
16-30 shots - +3 DX
31-60 shots - +5 DX
61-120 shots - +7 DX
etc.

These weapons can score more than one hit. Semiauto and weapons firing a burst
have to apply all hits against the same target. Machineguns and hand weapons
that fire at least 1/2 clip can apply additional hits against another target
within 1 hex. They can apply additional hits against a target 1 hex away from
the second target, and so on. If a hex is empty, they can expend a hit for an
empty hex, then move to the next hex. So Bob firing a machinegun hits A and
has 4 total hits. B is in the adjacent hex to A. C is 2 hexes from B. Here
they are: AB_C. Bob can apply all 4 hits to A. Or, he can divide the 4 hits
among A&B. Or, he can hit A once, B once and C once. (He loses 1 hit for the
empty hex between B and C).

Ways to handle autofire:

1. For every 2 points you roll below your AdjDX, you hit the target an
additional time up to a maximum of the number of bullets fired.

2. If you hit, roll to see how many bullets hit the target. A burst scores
1d-2 hits (minimum 1 hit). For 5-15 shots, 1d hits. For 16-30, 2d hits. For
31-60, 3d hits. And so on.

--Ty
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