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Re: (TFT) Armor and great ST.



Well, I have to invent it first... ;-)

I have a top level idea of how it ought to look, but the details are hazy.
Compared to what you came up with it will lack detail, and in that sense
will be inferior. Whether it accrues any advantages naturally remains to be
seen. Give me a few days - I have actually started on this, we'll see if
anything useful pops out.


----- Original Message ----- 
From: "Rick Smith" <rsmith@lightspeed.ca>
To: <tft@brainiac.com>
Sent: Tuesday, March 15, 2005 10:05 PM
Subject: Re: (TFT) Armor and great ST.


> Hi Charles,
>    In my rules defense, all you need to do is
> remember the first number (threshold number)
> and all the other values for armor negatives
> can be worked out.
>
>    However, they are basically a reworking of
> the Great ST advantages from TFT, and made a
> bit more logical and thorough.  I certainly
> would be interested in seeing your system.
>
>    Warm regards, Rick.
>
>
> On Tue, 2005-03-15 at 19:08, Charles Gadda wrote:
> > Yes, I have subsequently reviewed these in detail. While I admire the
> > thought and care that went into them, I find they are much too table
heavy
> > and clumsy for my tastes. I want to develop something much more
streamlined
> > and less table intensive, more along the lines of a handful of tables
with
> > simple, common mechanic "meta-rules" associated with the attribute
number
> > itself, that can be easily learnt and remembered, with an absolute
minimum
> > of looking at tables.
> >
> > ----- Original Message ----- 
> > From: "Rick Smith" <rsmith@lightspeed.ca>
> > To: <tft@brainiac.com>
> > Sent: Friday, March 11, 2005 9:48 PM
> > Subject: (TFT) Armor and great ST.
> >
> >
> > > Have you seen my Great ST rules on Ty's website?
> > >
> > > Rick
> > >
> > > > I think, though, that encumbrance can be streamlined. My rethink
> > approach is
> > > > probably going to eliminate weight altogether, and go to more of a
> > Melee/DoU
> > > > approach (i.e. you can have two weapons and a shield, etc.) and I'll
> > > > probably give armor an ST rating of some sort - if you meet it you
have
> > no
> > > > penalties, but if you are below it you get penalties. Not sure how
to do
> > > > this yet, but I'll think of something after I have a few margaritas.
As
> > for
> > > > other items (sacks of gold, backpacks with rations, etc.) I'll try
to
> > come
> > > > up with a similar abstract mechanic to deal with it all. It won't be
> > > > precise, by any means, but it should be more playable.
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