[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Trav: Production Values, non-seq.



I agree.  I always thought Traveler was beautiful
to look at and touch.  

As for 'good marketing' I think it is great.  The
more kids who try wargaming (or get excited by
any games for that matter) the better.

Warm regards, Rick.


On Sat, 2006-07-22 at 14:30, Craig W. Barber wrote:
> I guess everyone loved Trav, it was just hard to play!  Just hit me that part
> of the pleasure of Traveller was merely sensory: the high production values on
> the first booklets. Remember that way way cool black tradedress with a single
> line across it?  Every page glossy, slick and heavy, nice sans serif font,
> gorgeous graphics...  I think I was too young to understand the impact at the
> time.  Gaming's moved beyond that stage now!  CTTOI, the same could be said
> for the first hard cover D&D books.
> 
> What do you guys think of the "new" GDW shops in the malls?  Each one is a
> sort of corporate game group, no?  Every time I walk in, some teenager is
> carefully going over the WARHAMMER "x10K" rules with some excited kid while
> they play a mini-scenario.  Good marketing technique?
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"