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Re: (TFT) Wargame 5 --> Wizards in TFT Wargame --> Apprentices DX



In a message dated 8/24/2006 12:04:08 AM Central Daylight Time, 
rsmith@lightspeed.ca writes:


>   Has anyone else felt the need to rework App.'s
> wages based on DX and or their fST?

Not here. As I posted before, I made other changes instead. And I didn't 
mention it, but I also got rid of the 1 St cost for spell failure. 

In addition, I've generally downplayed the idea of wizards working in groups; 
that's one of the things that makes the world vulnerable to "Industrial Magic 
Disease" IMO. I completely re-vamped the item creation system, for example, 
to make it clumsier for a circle of mages to work on an item. *All* the wizards 
have to make Dx rolls, for one thing, not just the highest Dx one. 

Also, I dumped the St per day cost for making items, and expanded ritual 
magic to provide a source of St for high-St-cost spells. In general I made it less 
desirable, and less of a practical requirement, for master mages to have a 
pack of apprentices following them around. Again, in the interests of making 
magic seem less "industrial" and more of an Art typically practiced by a lone 
genius with maybe one assistant. 

Erol
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