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Re: (TFT) Twisting the Knight Away



On Fri, 2006-12-01 at 04:57, dwtulloh61@cox.net wrote:
> Doesn't that negate the benefits of winning the initiative?

Hi Dan,
  It does partially, but you can still move first
and 'pin' the enemy in places they may wish to move 
out of.

  Also, they get -2 DX for a last minute twist which
is a real penalty.

  Warm regards, Rick.

> 
> It seems to me that a player who allows his foe to run 
> around him has been beaten tactically.  Maybe I just 
> dont appreciate the issue.
> 
> ---- Gavatar <gavatar@comcast.net> wrote: 
> > I do a similar thing, Rick.  I allow a facing change 
> > immediatly before or after moving, or immediately
> > when a foe engages you (I don't do the -2 dx 
> > penalty, though). That fixed the run-around.
> > 
> > With multiple foes, it may be advantageous at times 
> > to save their facing change if you anticipate a 
> > nastier foe charging in.
> > 
> > From: "Rick Smith" <rsmith@lightspeed.ca>
> > 
> > > On Sat, 2006-11-25 at 12:13, John J Hyland wrote:
> > >> I've never had the run-around question come 
> > >> up in relation to HTH,
> > >
> > > In my campaign, everyone may do a "last minute twist"
> > > and change their facing after movement but before
> > > actions.  This gives them a -2DX for the rest of the
> > > turn.
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