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Re: (TFT) Re: H3 System Revisited: Skewing the Bell Curve



Hi Dan,
  Sorry it took so long to comment on this, things 
have been really busy and I just have not had the 
time / energy to study these rules before now.

  I like the smooth increase in difficulty as you
go down the columns in your table.

  I was never much bothered by the always succeed /
fail 4.5 % of the time.  I agree it is illogical
that it does not change at all.  However, I tend to
think that real combat is much more chaotic and
random that TFT shows so the rules that weird things
happen 4.5 % of the time are good enough for me.

  The auto-failure / auto - hit tables for four and
more dice were always a big pain in the butt.  I 
eventually just memorized them but they are a knock
against the speed and damn few table look ups that
I've always liked about TFT.

  Very good work.

  Warm regards, Rick.


On Mon, 2007-01-08 at 16:42, dwtulloh61@cox.net wrote:
> Ask and ye shall receive - I worked up the following table:
> 
>         DL       8-      9-      10-     11-     12-
> 
>         -4     .6613   .7746   .8601   .9205   .9586  
>         -3     .5583   .6794   .7792   .8565   .9107
>         -2     .4552   .5841   .6983   .7924   .8627
>         -1     .3573   .4796   .5992   .7087   .8017
>          0     .2593   .3750   .5000   .6250   .7407
>         +1     .1821   .2751   .3847   .5043   .6265
>         +2     .1049   .1752   .2693   .3835   .5123
>         +3     .0732   .1274   .2046   .3045   .4255
>         +4     .0414   .0795   .1399   .2254   .3387
> 
> ie, if I have an adjusted DX of 11 and I am attempting a
> task which has a DL of +1, my odds of success are .5043.
=====
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