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(TFT) Accuracy and precision



>Since any RPG tries to model all damage to a person, from subcellular damage
(poisons) to localized impact >(sword hit) to total body concussive forces
(falling) there has to be that specific point where increasing >precision or
accuracy actually decreases the overall "realism" of the system.

>Where that is... of course I don't know!

Marc, you'll love this:  a couple decades ago I tried to come up with a single
attribute RPG.  The idea was to treat it like a Hollywood issue sort of deal:
if James Bond - Indiana Jones - Conan needs to drive a space shuttle - biplane
- dragon cart, well, they always succeed anyway.  So why bother with details?
Players would be told that the party had earned "X" attribute points to dole
out at the end of the adventure, to figure out as they would.

Disaster!

Craig B
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