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Re: (TFT) Making Defending more useful - Damage after armor is 1/3...



I like it. It definitely makes defending more palatable as a choice against characters who can easily hit 4/DX. Also, the chance for a lone defender to hold a bottle-neck while friends escape is now actually possible.


At 08:14 AM 10/15/2007, you wrote:
  I think that this will make defending a more
useful option with out being too powerful. Any
thoughts?

  Warm regards, Rick.
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