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Re: (TFT) HT's views on complexity



Quoting pvk@oz.net:

On Sat, December 29, 2007 2:58 pm, raito@raito.com wrote:
...
Though he was working for himself, he was also writing
to avoid the copyright on TFT. I call that a rather hefty constraint, and
it's my opinion that GURPS suffered for it.

In what ways do you think GURPS steps around TFT copyright (and suffers
for it)? All that comes to my mind is Cidri... or maybe the Magic system.

The first thing that comes to mind is that skills/talents in GURPS have levels
that are bought, whereas they don't in TFT. That single change seems to change
most aspects of the system. It certainly adds to the complexity. This change
appears to me to be tacked on to TFT-style characters.
There's also the matter of the calculation of hit points, types of damage, and
parts of the magic system. There's probably other stuff I'm not thinking of
right now.
Neil Gilmore
raito@raito.com
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