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Re: (TFT) SciFi TFT, was: What happened to the TFT list ?



Ray,

Maybe I came off sounding a bit harsh. Sorry about that. I'm having heart problems and sometimes I lose my temper.

David


On Feb 4, 2008, at 10:13 PM, Ray Rangel wrote:

Yes, though personally, I would agree with Jay that games designed this
way are removing the game from the story, because those elements are
not
interactive. The more constrained the possibilities, the less
interaction
and collaborative creation there is - the more it is just fixed
storytelling and the less it is a game.

I guess that, in a large part, what makes an RPG a "game" for me is the role
playing and cooperation between the players.

Cooperation occurs in a campaign that places the PCs within the context of a
story with a plot or in an "open" type game where in the players exist
within a domain created by a setting and the players are allowed "run free"
having random encounters from time to time.

One might say that a campaign game is a novel with a plot that has a
beginning, middle, and end. While, on the other-hand, the continuous setting game is more like an episodic short stories or periodicals. Star Wars vs.
Star Trek.

In any case, my experience has been that whether the game is a novella or episodic, the story or setting is a vehicle for the game play, not an end
unto itself. On the other-hand, there are those GM's that delight in
creating universe after universe. Some have formed a sub-hobby of bolting on various modifications their settings. However, that's the GM's hobby, not
necessarily shared by the players.

Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/
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