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RE: (TFT) Is it an RPG or really a Tactical RPG?



Ok, I'm really trying to be understanding here, but it would seem that you
are being deliberately obtuse and combative.

Let's try this again--some games LEND themselves to role playing entirely in
the imagination; some LEND themselves towards using props (to aid in
visualization and/or combat resolution).

THERE IS NO JUDGMENT IS THIS STATEMENT! IT'S JUST A STATEMENT ABOUT
DIFFERENT WAYS TO PLAY!

"Oh really?  So you are saying that if I use props, I am not using my
imagination?"

WHAT THE...?!?! What kind of paranoid delusion is this? I said, nor even
inferred, anything of the kind. No rational person reading the post would
come to the same conclusion you have. Oh, and here's another little nugget
of truth for you...in the original posts, I WAS NOT TALKING ABOUT YOU! I was
speaking to the audience at large--not to you personally.

>From the discourse thus far I conclude that either you are one of the most
paranoid personalities I've run across in a long time, or you are nothing
but one of those individuals who simply trolls for arguments for arguments
sake. In either case I'm done responding to you, as in either case any
further response will just further fuel your nonsensical raving.

Have a nice day.

Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/

> -----Original Message-----
> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf
> Of David Jackson
> Sent: Saturday, April 26, 2008 4:57 PM
> To: tft@brainiac.com
> Subject: Re: (TFT) Is it an RPG or really a Tactical RPG?
> 
> Oh really?  So you are saying that if I use props, I am not using my
> imagination?
> 
> "some lend
> themselves more readily to pure imagination while others lean towards
> using props."> 
> David Jackson
> 
> On Apr 26, 2008, at 1:01 PM, Ray Rangel wrote:
> 
> > Dangerous? Whose doom is now imminent due to my post?
> >
> > Holy cow, do you really think that there is "veiled insult" lurking
> > in: "
> > Please don't read any goodness or badness into this. There are simply
> > different styles of play and all have the potential for enormous
> > amounts of
> > fun...at least they do for me"?
> >
> > Besides, how on Earth could I possibly know "the way that I've been
> > gaming
> > for  28 years now"?
> >
> > BTW, "some lend themselves more readily to pure imagination while
> > others
> > lean towards using props." Is not a qualifier; it's a simple
> > statement of
> > fact and carries NO judgment of value with it at all.
> >
> >
> > Ray Rangel
> > ray.rangel@cox.net
> > http://xraysvision.blogspot.com/
> >
> >> -----Original Message-----
> >> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On
> >> Behalf
> >> Of David Jackson
> >> Sent: Saturday, April 26, 2008 1:10 PM
> >> To: tft@brainiac.com
> >> Subject: Re: (TFT) Is it an RPG or really a Tactical RPG?
> >>
> >> The dangerous bit, Ray, is when you use qualifiers like, "some lend
> >> themselves more readily to pure imagination while others lean towards
> >> using props."
> >>
> >> When you say something like that, all I hear is a finely veiled
> >> insult to the way that I've been gaming for  28 years now.
> >>
> >> Think about it.  You may actually have a valid point in it, but I'm
> >> not hearing it because I can't past your insult which has been
> >> couched in circular logic.
> >>
> >> David Jackson
> >>
> >> On Apr 25, 2008, at 11:33 AM, Ray Rangel wrote:
> >>
> >>> You are 100% correct (I'm really not sure what you're disagreeing
> >>> with). Any
> >>> of these games can be played focused on role playing or combat or
> >>> anything
> >>> in between. My personal experience is that some lend themselves
> >>> more readily
> >>> to pure imagination while others lean toward using props. D&D
> >>> (pre-3.5),
> >>> GURPS, Traveller, Masterbook, Tunnels & Trolls, etc. all have
> >>> combat systems
> >>> that *can* use miniatures or boards, yet they support combat played
> >>> out
> >>> totally in the player's imagination very well. TFT, on the other
> >>> hand, is a
> >>> lot more oriented toward playing out combat on a hex map (in this
> >>> respect it
> >>> is much like D&D 3.5 and it's grid). Please don't read any
> >>> goodness or
> >>> badness into this. There are simply different styles of play and
> >>> all have
> >>> the potential for enormous amounts of fun...at least they do for me!
> >>>
> >>>
> >>> Ray Rangel
> >>> ray.rangel@cox.net
> >>> http://xraysvision.blogspot.com/
> >> =====
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