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Re: (TFT) Is it an RPG or really a Tactical RPG? - Rick Weighs in.



This harks to a greater design issue in roleplaying games, and that is, answering the question of, "what are you trying to accomplish with the stats that define your character?"

Stats by their very nature define the character - for either TFT or D&D - however, in TFT, the stats have direct applications which are easy to see in game mechanics. In D&D, the distinctions aren't quite as clear.

For example, in TFT, a stat might tell you what kind of weapon you can use, or how potent of spells that you can cast. In D&D, the stats give you modifiers for various mechanics.

In D&D, a roughly quantification of your character can be achieved, even if there are stats that you may not use "in game" very often. But, this goes back to D&D's wargaming roots, in which every detail of a character needed to be quantified in some abstract way. But, in TFT, certain elements of a character are strictly for roleplaying purposes, and so no definition was made for them.

David

On Apr 26, 2008, at 6:37 PM, Ray Rangel wrote:

Personally, I think that the characteristics in TFT function as a necessary
part of the game mechanics, whereas, in D&D they act more like the
definition of the character.

...Hum, that may not be too clear...

TFT Characteristics are defined by the character and are used to resolve actions. Characteristics in D&D do the same thing, but they also serve as
the definition of the character.

...Ok, that wasn't even clear to me...

When I think of my TFT character I think of "Chad the Mighty". When I think
of my D&D character I think of "Level 5 Human Ranger Neutral/Neutral"

...There, I think that got it!


Ray Rangel
ray.rangel@cox.net
http://xraysvision.blogspot.com/
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