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RE: (TFT) fatigue and death



Philip,

Good comments. I've always been a little uneasy when I have a situation where a warrior has an ST of 16 and a wizard has and ST of 16. These two ST's really mean two different things, however in the game they're treated the same. Is our wizard really as physically strong as the warrior? I doubt it. A wizard who spends his time building up his ST for spells suddenly can do amazing physical feats just like the warrior who has the high ST from flexing his muscles.

We used to break the ST attribute down into two different attributes, one that represented physical strength and one that represented HP/Constitution. The latter we used for spell points. It's not a perfect solution but it makes a little more sense.

FWIW,
Aidan


On Mon, May 19, 2008 at 11:03 AM, Phillip Roath wrote:

I have noticed a lot of objections to the TFT way of Wizards casting spells and being weakened to the point that even a minor blow can be fatal. I for one used to be highly irritated that a wizard, after casting a couple of spells, was only one well placed banana peel away from certain death. I do believe ST should be handled differently for wizards and heroes. They use strength in different ways. Conan can wield a great sword easily, but even were he to learn some spells, he would be more fatigued by casting them than would a wizard. Gandalf was certainly an extremely powerful wizard and wields magic the way a conducter waves his baton leading an orchestra. However, Gandalf could barely pick up Conan's favorite sword let alone swing it in battle without hurting himself. Now about the banana peel- fatigue kills!! A person can exhert themselves to the point of death. Having been in the military I am well aquainted with the concepts of fatigue and injururies, and the causes and effects. It is not always possible to say why one person lived with a horenndous injury/wound that would have killed most people (except that God does intervene), or why someone else died with a relatively minor injury/wound. Both cases happen. In the latter case, many times if a person has been heavily exerting himself and is quite fatigued, even an injury that is not normally life threatening can induce shock. Shock if not treated rapidly is a KILLER!! Just ask anyone in the Emergency Medical Fields -- they are stressed to do two major things -- 1) stop bleeding and 2) treat for and try to prevent shock! The good news is fatigue damage is easier and faster to recover, and just requires rest. Bad news!! Wounds and injuries can heal from rest but at a much slower rate, and usually even require some kind of 1st aid and/or medical attention to get the
  healing process started.
So yes the Wizard who has cast a few spells can die from a minor wound, and so can that Hero/Fighter who has been exerting himself to the point of fatigue. Thinking about these things also made me think about Heroes using spells and Wizards using weapons. As for Heroes casting spells, consider increasing the ST cost by 2-3pts plus an extra 1pt/turn to maintain spells. For Wizards (except for ST 8-9 weapons) they should have ST at least 3-4 pts higher than "required" to use a particular weapon with a -2DX and at least 5-6pts higher for -1DX and 7pts higher to enjoy swinging non wizardly weapons with no penalties!! A Hero's ST is muscle more than anything, and for a Wizard it is mental and physical stamina as opposed to being musclebound. This means even a wizard with Sword Talent and ST 12 is not going to easily handle a "silver" broadsword,
  but that "silver" Rapier will be no problem.
I hope this makes some sense to somebody and balances things out a little.
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