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Re: (TFT) TFT Plans for 2009



You'll have to give me an example, but I think that I understand your
request.

The tiles I was considering would actually be quite small, so I'm not sure
if orientation would be an issue....

David


On 1/28/09 2:35 PM, "Sgt Hulka" <hulkasgt@yahoo.com> wrote:

> This is probably a less-than-helpful response, but I would be SOOOOO happy to
> see 1) & 2). I'm not really in a position to help other than to provide the
> occasional cheer-leading.
> 
> If you do 3), might I humbly request that you make the maps square instead of
> cockeyed? I refer to the melee map that does not have hexes running from left
> to right, but instead from lower left to upper right in order to take
> advantage of the extra printing space. The cock-eyed nature of the maps makes
> it very difficult to play death test or arena duels over the internet using
> open source programs like OpenRPG or Maptools.
> 
> --- On Wed, 1/28/09, David Jackson <azog@bellsouth.net> wrote:
> 
>> From: David Jackson <azog@bellsouth.net>
>> Subject: (TFT) TFT Plans for 2009
>> To: tft@brainiac.com
>> Date: Wednesday, January 28, 2009, 11:45 AM
>> Greetings, all! 
>> 
>> I know this is long, please read to the end.  I appreciate
>> your comments.
>> 
>> I wanted to pop in and write that one of my resolutions for
>> 2009, as in how
>> they relate to TFT, was to finally finish up some of my
>> long-standing TFT
>> goals.  I'm hoping that some of you might be interested
>> enough to lend a
>> hand.
>> 
>> 1)  "Codification" of the Melee/Wizard rules to a
>> simpler, "open source"
>> form that wouldn't be plagiarizing the original rules.
>> I want to use the
>> old-school wargame rules format, where there was a system
>> of numbered
>> headings per significant rule, with sub-headings to cover
>> exceptions.
>> 
>> I.e.
>> 
>> 3.0  Jay Carlisle sometimes has brain vomit into his e-mail
>> program.
>>         Blah blah blah blah.  Blah blah blahbity blah.
>> 3.1 But sometimes, he produces a gem of wisdom.  Blah blah
>> blah.
>> 3.2 He's always entertaining to read.   Blah.
>> 
>> The entire purpose of this format is to allow open
>> discussions on this
>> mailing list (and other places) of specific rules.  Players
>> can reference a
>> specific rule or exception without being ambiguous.  It
>> also allows for
>> easier editing / revision, as well as version tracking.
>> 
>> 2)  Doing the same thing for the Advanced Melee/Wizard and
>> In The Labyrinth
>> rules, with the hope of reducing redundancies, and
>> clarifying the text.
>> However, this will be a merge of those rules into the
>> primary document, not
>> a separate project.
>> 
>> 3)  I want to do a set of generic, but high quality,  Space
>> Hulk -style
>> dungeon tiles, that will allow any sort of dungeon to be
>> represented.
>> 
>> 4)  A database of monsters, spells, magic items, etc.,
>> which can be spewed
>> into a PDF.
>> 
>> 5)  I've always wanted, for my own purposes, the
>> conversion of several 1st
>> edition AD&D monsters, spells, and magic items to TFT.
>> 
>> 6)  And finally, the one that's unlikely to be done - I
>> want to do Creative
>> Commons License art for the monsters/magic items, as well
>> as CCL logos and
>> stuff for the community effort.
>> 
>> Anyone interested in helping me tackle these jobs?
>> 
>> David Jackson
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