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Re: (TFT) Hirst Arts Melee/Wizard Arena



On Feb 18, 2009, at 9:11 AM, Sgt Hulka wrote:

Yes, David. You've been promising your houserules on your site for years, and they're still not there!

Ask and you shall receive. I just posted them to my site. Here's the link:

http://www.meleewizards.com/rules.html

Overall I'm pretty happy with them. However I can see doing even more to them or tweaking them in the near future. I'd happily entertain any comments from you guys. Perhaps there is a better way of doing something that I've simply overlooked.

David O. Miller


I've been using the default heroscape rules...moving up each level costs 1 Move Allowance, can't move up a level higher than the figure is tall, a figure on a higher level gains the +2 Dex/-2 Dex height advantage. But I don't use the double MA on road hexes rule, and I haven't yet used the ladders (seems like you shouldn't be able to climb a ladder unless your weapons are unreadied). I'd like to see what rules you use.
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