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Re: (TFT) Swords & Sails



Yeah, I've been keeping an eye out for that issue, thanks.


--- On Mon, 3/9/09, Chris Nicole <chris_nicole@operamail.com> wrote:

> From: Chris Nicole <chris_nicole@operamail.com>
> Subject: Re: (TFT) Swords & Sails
> To: tft@brainiac.com
> Date: Monday, March 9, 2009, 4:05 AM
> Sarge,
> My incomplete list of published TFT articles is here:
> http://www.loran.karoo.net/tft/articles.txt
> 
> The following might be of interest...
> 
> Vikings in Melee - TSG #23, Ronald Pehr.
> "Fitting Norsemen into TFT" Scenario setup for
> MELEE, Vikings and Saxons.
> 
> It's been a long while since I looked at it, so I
> can't recall what it includes.
> I think I still have the issue (somewhere in the attic) and
> could scan the article if you can't find a copy of
> TSG23. It also includes the following TFT articles which
> might be of interest:
> 
> Know Thyself - TSG #23, Brian McCue.
> "A personal evaluation system for ITL" Turn
> players into characters.
> 
> Attributes of the Deryni - TSG #23, Neill E. Frzzell.
> "More on the Deryni" Gaming notes to follow up
> TSG #21.
> 
> The Valde - TSG #23, Ronald Pehr.
> "More Characters for TFT" Empathic demi-human
> Amazons, MELEE /WIZARD gaming notes.
> 
> Regards,
> 
> Chris
> 
> ----- Original Message -----
> From: "Sgt Hulka" 
> To: tft@brainiac.com
> Subject: (TFT) Swords & Sails
> Date: Fri, 6 Mar 2009 06:24:31 -0800 (PST)
> 
> 
> I received my copy of Space Gamer 24 I won on e-bay, which
> I was 
> interested in for its Ships & Swords article. I was
> slightly 
> disappointed that they didn't have actual sailing
> rules, but also 
> felt "validated" that it was really just a series
> of boarding 
> actions using cut-up hex sheets as deck plans, much as I
> had 
> planned to do with Heroscape tiles.
> 
> More interesting to me, though, were the scenarios
> themselves. 
> These were published pre-TFT (using the rules for Melee
> alone), and 
> were all "historical light", somewhat like the
> sample combat 
> between Flavius and Wulf in Melee, but much bigger. The
> final 
> scenario is Ceasar's opposed landing on the sands of
> Britannia, and 
> it uses 17 figures for the Roman side.
> 
> I was a little bit surprised to see the game being used the
> way 
> David O. Miller uses it, and the way I've been using it
> lately, as 
> a miniatures wargame skirmish system (the article's
> author even 
> recommended 1/72 scale plastic historical models to use in
> the 
> scenarios) instead of a man-to-man ultra tactical RPG
> system (like 
> the Death Test series and the other Microquests).
> 
> Are there more published scenarios like these that I've
> missed?
> 
> Finally, David O. Miller, relevant to your 3-D tiles rules,
> the 
> article includes a Roman Merchantman that has a raised
> cabin that's 
> accessible via a ladder. The simple(istic) rule the author 
> suggested was that anyone on the raised cabin couldn't
> attack 
> anyone on the deck except with thrown and missile weapons.
> It took 
> a figure's entire movement to go up or down the ladder,
> and figures 
> higher on the ladder were +1 to hit figures lower on the
> ladder. 
> Oddly, I'm not sure it's possible, using the rules
> provided in the 
> article, to even be on the ladder, so it's odd that
> they included 
> that bonus. And for the record I like your more complete
> rules 
> better.
> 
> When a figure is pushed off the deck into the water, or off
> the 
> cabin onto the deck below, it saves 3 dice versus Dex to
> drop prone 
> in its current hex, instead. If I remember correctly
> Advanced Melee 
> has its own rule that governs this sort of thing.
> 
> Finally, the article included an interesting
> "Leadership" rule to 
> govern morale. Whenever a side's leader falls
> (including getting 
> knocked down or slipping) all figures on his side must roll
> 3 dice 
> versus IQ. Those that fail may only defend until they
> succeed on a 
> save during the plotting phase. Those that roll a 17 or 18
> panic, 
> dive off the ship, and are removed.
> =====
> 
> 
> Chris Nicole
> www.loran.karoo.net/
> 
> 
> 
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