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Re: (TFT) Half-Hex Corridors



As they say that is really "F__ked Up". Where was the quality control? Did the artist that created those and the editor of the supplement even play the game? Apparently not.

Of course you always get half hexes when you draw straight lines against the grain of the hex sheet. We always simply rule that a figure can not enter a half hex and move on. Easy and playable. Problem solved. That Cardboard Heros Dungeon Floor plan is unplayable.

David O. Miller


On Mar 11, 2009, at 12:55 PM, Sgt Hulka wrote:

Out of curiosity I recently checked out the thumbnails of the Steve Jackson Games' old Cardboard Heroes Dungeon floors to see how they used hexes for square rooms. I was surprised to see 1-hex wide corridors that alternated between full and half-hexes:

http://www.sjgames.com/heroes/artdf9.html

I guess the "ruling" for movement on those corridors would be to treat two half-hexes as a full hex. But that could get messy if players wanted to start ending their moves "between hexes" on a regular board.
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