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Re: (TFT) Breaking Hex Orientation



Hex Nirvana? Or Hex Purgatory! ;)

--- On Wed, 3/11/09, David O. Miller <davidomiller@verizon.net> wrote:

> From: David O. Miller <davidomiller@verizon.net>
> Subject: Re: (TFT) Breaking Hex Orientation
> To: tft@brainiac.com
> Date: Wednesday, March 11, 2009, 5:06 PM
> It's the way we play it. When a corridor goes off at a
> 90 degree angle we just continue with a new hex spine. The
> only time this becomes a bit of a problem is when you are
> fighting at a junction and need to layout the whole
> battlefield. Then we just deal with the odd angles.
> 
> Look, we play on hexes. Hexes take off in 6 different
> directions, none of which are at 90 degrees. I finally,
> squarely faced that fact about 10 years ago and stopped
> trying to fight it. I now have reached hex nirvana and
> except them for what they are, and the limitations that they
> have. Ignore the odd angles and the zig zaggy corridors.
> Stop trying to make them into something they are not.
> Embrace the hex, love the hex, be the hex. Let the zen of
> the hexes wash over you. Do you feel it? Are you one with
> the hexes? Quickly now, go game!  :^)
> 
> David O. Miller
> 
> 
> On Mar 11, 2009, at 7:15 PM, Sgt Hulka wrote:
> 
> > Your moving cautiously through the darkness, probing
> ahead with your ten-foot pole, single file with the cavern
> walls pressing in on either side. But you're confident
> in the knowledge that you and your party of intrepid
> adventurers are travelling along the "straight"
> spine of the hex grid. A door appears on your left. You open
> it and peer down a new, dark corridor, stretching south to
> north into black shadow. You step into it and suddenly get
> an uneasy feeling...wait a second...these hexes are still
> along the "straight" spine of the hex grid...what
> vile sorcery is this?!
> > 
> > I was thinking about those displaced square grids that
> are basically the same as a hex grid, but with squares. How
> would you create a straight, one-square wide corridor going
> "against the grain" with one of those? Simple:
> you'd create a new grain. Suddenly instead of the
> north-south squares being displaced, the east-west squares
> become displaced.
> > 
> > This would only work, of course, in a dungeon-tile
> laying style game, since you couldn't draw it on a
> pre-gridded sheet of paper. I think the Dwarven Forge
> scenery does this sort of thing.
> > 
> > Can you anticipate a way (other than mapping
> headaches) that this would negatively effect the game as far
> as rules go?
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