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Re: (TFT) Half-Hex Corridors



An alternative system might also be to treat partially
open hexes as full hexes, but only when the center point
of the hex is in the open.

Twisting the hex grid for one-hex-wide tunnels does 
seem like a good approach rather than having a tunnel
that is supposedly uniform in width actually go one-hex,
then two-hexes, etc.
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