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Re: (TFT) Interesting re: Thrown Pole Weapons



On Wed, Apr 15, 2009 at 15:36, David Michael Grouchy II <
david_michael_grouchy_ii@hotmail.com> wrote:

>   I always thought double damage was a complete run through, and tripple
> was "severing."


Although I love combat RPGs like TFT, I gave up on trying to fit the damage
model into the "real world" long ago. This has been said before: if the
model in TFT were most realistic, there would be no fun in playing, since
any character could be brought down by a lucky shot to a vital location,
etc. That would suck to have a 50-some point hero brought down by a lucky
shot from a ST2 nasty.

I think the original Melee rules captured the idea well when it proposes
arena combats with blunted weapons that do half damage. I remember watching
something on TV (Discovery channel?) some years back about how it is now
thought that some gladiators were probably more like sports heroes than
brutal killers, and they used weapons that were not as lethal, and had
access to good surgeons after the bouts. This theory was proposed after
doing forensics on bones found in gladiator graveyards.

If you Google those keywords, there is lots of interesting stuff -- most of
it takes out the excitement of "critical" hits in an arena, again because it
would be "boring" to see a fight end so quickly (which I suspect would be
the case).

Quoting
http://www.newscientist.com/article/mg18925404.600-gladiators-fought-by-the-book-.html(sorry
if this link wraps around):

"The forensic work may also confirm what historians had previously suspected
- that gladiators whom the crowd condemned to death were often still alive
when dragged from the arena, and were in fact dispatched by a final hammer
blow to the head from a backstage executioner."

-- 
Cris Fuhrman
Sent from Morgantown, West Virginia, United States
Samuel Goldwyn<http://www.brainyquote.com/quotes/authors/s/samuel_goldwyn.html>
- "A wide screen just makes a bad film twice as bad."
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