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Re: (TFT) TFT Industrial Revolution



I guess that if I was modelling inherently inaccurate firearms I'd impose a maximum adjDX. To have bows more accurate for skilled users, I cut the number of skilled firearms users. That shouldn't be hard to do. In order to get the skill to use a firearm effectively (rather than just pull the trigger on one ready to go), you need to practice. And so you need ammo, and that' expensive. So getting a high level of skill is expensive. I might split the skill into a lower and higher level of skill. The lower level gets you to a grunt soldier level, where you can prepare and fire your weapon yourself. The higher level would let you do it with less penalty. Thus you can still have a relative sharpshooter with a firearm, but it cost a lot for him to get to that point.
Neil Gilmore
raito@raito.com
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