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(TFT) Hex-Life



This is a basic set of propagation rules.
http://www.well.com/~dgb/hexrules.html

This is a little Java implimentation.
http://www.well.com/~dgb/hexlife.html

I've been tweaking the propagation rules to handel vegatation changes over time from pioneer species through climax, and hunter prey locations (monsters) among other things. Of course, players can always spend Action to remove cells in particular locations. Knowledge of the propagation rules for a given group of plants/animals in relationship is a technological advance.

Any thoughts or suggestions? =====
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